Cd projekt red presentation
It was known for distributing games in Poland, not developing, and very few outside of the country had heard of it or its new project, a dark fantasy RPG based on a series of novels and short stories. What CD Projekt Red did have was ambition, and despite not knowing at times if it would even complete development on the original game, the team had already planned a trilogy of Witcher titles that would eventually make the game a household name. CD Projekt Red proved any naysayers wrong. Since we all liked RPGs very much, we wanted to be appreciated primarily by fans of this genre. Though a love for video games was always at its heart, CD Projekt began as a distribution company that translated English games into Polish. A dedicated studio was founded — CD Projekt Red — and it began looking for an IP that it could turn into a video game. The idea was to bring in an established setting as something to lean on for the novice team.
The Witcher and its author Andrzej Sapkowski were just as beloved as J. On the other hand, we felt pressure because we wanted our game to be liked by players as much as we liked Sapkowski's books. CD Projekt Red built the game around another character called Berengar, who still appears as a NPC in The Witcher, as the team thought the player would feel restricted playing as a pre-established character. Designing him was another issue, as everyone familiar with the books had imagined Geralt in a different way. Around a year into development on The Witcher, CD Projekt Red put together a prototype and used the company's distribution contacts to present it to various publishers. The response was not positive, forcing the team to essentially reset production. Another year and yet another prototype later, Bioware asked CD Projekt Red if it wanted to show The Witcher at its E3 booth in , though the team would have to prove their worth. I think we just abandon everything.
It will be the end. Many times we thought that we would not be able to finish this project in a reasonable time, but thanks to passion and sheer determination, we did it. The Witcher was finally released on October 26, , and was received positively by critics. It was really important to us that we had completed a large project and built the largest development studio in Poland at the same time. It did go almost unnoticed in the United States, however, something that came as a surprise to Iwiński, who also told the story of his visit to New York just after The Witcher launched. This was also long before the Netflix show, Dark Horse Comics series , or anything else. So the CD Projekt Red team did just that. We also worked on additional content for the game and created DLC offering a new adventure. All of these tweaks, big and small, contributed to The Witcher: Enhanced Edition, which gave the game a second life. This capitalised on a steadily growing popularity, as more and more people were playing the game after hearing good things.
The Witcher actually wound up selling better in its second quarter than its first. CD Projekt Red was ready for true global success and launched two projects in an attempt to achieve it. For the first project, Polaris, it will, maybe not slow down, but it won't accelerate the process. Polaris will be the first game in a new Witcher saga. The saga will consist of three games. Back in , CD Projekt Red CEO Adam Kiciński basically confirmed that the game won't be called The Witcher 4 too, so you can pretty much count on the fact that this new Witcher game will be something a little different. This does not mean, of course, that we will leave the world of The Witcher," said Kiciński in an interview with Bankier. We invested 15 years of our lives in it and a lot of money. But please consider us as rational people, we sometimes have weird ideas but overall our thinking is very rational. We have full rights to The Witcher games.
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They are ours. In response to a question about the development timeline of the new trilogy, CDPR president Adam Kiciński explained that "for Polaris, we are preparing technologies. This is the first project to be released on the new engine, Unreal 5. There is a need of some extra work making this technology viable for huge, open-world, story-driven games. So for this project, for sure, we need some extra effort to deliver.
The Witcher 4: Polaris
The second and the third installments should go smoother as technology will be better and the tools and the pipelines will be there, but this is all I can say for now. A follow-up question asked whether it would be reasonable to assume it's going to take longer than three years to develop The Witcher 4, and Kiciński said "Yes, it is". So, at least it is then. It covers not only licensing but technical development of Unreal Engine 5, as well as potential future versions of Unreal Engine, where relevant. Jakub Knapik, CDPR art director of VGX and lighting, described the new engine as "a toolbox which has a lot of features, a lot of solutions already there that allow teams to just try new stuff. The Witcher 4 is one of many confirmed new Unreal Engine 5 games , which you can read all about here.
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The only concrete detail we have for The Witcher 4 so far is the teaser image used to confirm its existance. In it, a cat-like medallion was featured, half embedded in the snow. That's quite different from Geralt's wolf medallion, which lines up with CD Projekt Red's affirmation that this is a "new saga for the franchise". This was backed up by CD Projekt Red's global communication director Robert Malinowski, who said that "some mysteries should not be so mysterious. I can confirm that the medallion is, in fact, shaped after a lynx. What's interesting about that is that the School of the Lynx is largely rooted in footnotes and fan-fiction than in official Witcher canon, so there's plenty of room for a brand new arc here. If indeed The Witcher 4 story is going to revolve around the School of the Lynx, it's seemingly going to connect to a piece of fanfic. But, not the Lynx. Where the Lynx does appear though is in fanfic, posted to an unofficial Witcher Wiki.
They turn the caravan of the Cat School into the new School of the Lynx, and a new Witcher training school. However, it's tied to two characters that can die in The Witcher 3, so it's an interesting thread. What our own Ali Jones theorizes is that Ciri starts her own Witcher school under the Lynx, which marries the Wolf of Geralt and her own Cat quite perfectly. After all, the lynx is a wildcat often found with grey fur and living in colder climes.